We are the architect. We’ve been working on Badru’s Labyrinth for about 7 years now and have been meaning to start this blog to shed some light on the development process.
This past week, we have been focused on adding bones and organs to all the organic character models (we currently have 14 organic and 6 robotic enemies). We want the death animations to be very satisfying. It should feel like a small reward every time you defeat an enemy.
We’re going to update this blog with new content weekly. See you next week!